Friday News Recap: 8/25 – 8/31

I’m back! Well, I never left (even though it seemed like I did), but I’ll try my hardest to make this a weekly event again. After all, stuff is actually happening now. Like…

Metal Gear Solid: Ground Zeroes Announced… but Still a Secret?

Only a few eyes got to witness the first demo of Metal Gear Solid: Ground Zeroes (Kojima’s Project Ogre) at the Metal Gear 25th Anniversary event, but all were stunned. Konami tried to shut down some of the tweets, but the cat is out of the bag and can’t be shoved back in. The game reportedly looks absolutely stunning, with Snake (which I’m assuming is Big Boss due to the gear and logo) sneaking around in an open world, performing CQC and avoiding search lights. It was running on a PC, but be assured that console versions will come as well. If you can’t tell, I’m stoked. JUST LOOK AT THAT PICTURE.

Raiden, Evil Cole, Nariko, and Fortesque Added to Playstation All-Stars Roster

An exclusive feature that fighting games get to have is the tantalizing trickle of characters for the roster. This week, Sony announced Raiden (not that Raiden) from Metal Gear Rising: Revengence, Evil Cole McGrath from inFamous 2, Nariko from the short-lived Heavenly Sword, and Sir Daniel Fortesque from MediEvil will be present in this Sony fanboy’s wet dream of a fighting game.

While people probably wanted Snake, Raiden makes more sense and has a game coming out in the immediate future. He has the most combos and looks to be a juggle-heavy character, making him an easy pick for me. Evil Cole looks dramatically different from regular Cole, with more brutal attacks and a draining ability. Nariko was said to be a “high risk, high reward” melee character, while Fortesque is said to be a tank-like heavy melee attacker.

This brings the roster to: Kratos, Fat Princess, Nariko, Fortesque, Good Cole, Evil Cole, Raiden, Heihachi, Toro, Colonel Radec, Spike, Parappa, Sweet Tooth, Jak, Ratchet, Sly, Dante, Sackboy, Big Daddy, and Nathan Drake. It’s a pretty great list so far and it will only grow.
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Spec Ops: The Line Developer Eviscerates its Inclusion of Multiplayer

I didn’t play Spec Ops: The Line‘s online multiplayer because I can’t, but mainly because I didn’t need to. Spec Ops: The Line‘s shockingly engaging narrative was reason enough to pick this title up. Usually a developer will defend superfluous multiplayer, but lead designer Cory Davis wasn’t as nice.

Calling it a “waste of money” and “cancerous” he literally stated that 2K (the published) insisted on throwing multiplayer in because it needed such a feature. He also states that single player mechanics were “raped” to fit within the multiplayer setting along with saying that no one needs it. Although he trash talked 2K, he still thanked them for their support in publishing despite low sales.

While his words were harsh, they were ultimately true. I bet no one on your friend’s list is playing or enjoying the multiplayer of Spec Ops: The Line (that’s to say that people actually bought the game, but that’s a different beast). It’s a shame that a business decision can negatively affect what creative vision the team had. This won’t ever happen, but maybe it should have released at $40 sans tacked-on multiplayer. Just a thought.

Playstation 1 Games are on the Vita… Sort of

Promised at E3, the Vita has finally received the ability to play PS1 classics, but there’s a caveat. Only a select few actually work and even less are available straight from the Vita store. It’s mind boggling that such a small number are available, with only two of my many PS1 games being able to transfer (Metal Gear Solid and Castlevania: Symphony of the Night). More will be added every week, but until they get at least Crash Team Racing integrated (read: the best kart racer), I won’t be as interested.

Another Team ICO Producer Departs from the Studio

Well, this makes me sad. Kenji Kaido, one of the lead producers on the artisitic gems Ico and Shadow of the Colossus, has left the studio in pursuit of something else. The pieces of puzzle keep drifting away (as other higher ups have left) and is probably what is making The Last Guardian take so long, or vice versa. Either way, I have a strong sense that The Last Guardian is going to be something completely different or just bad. Probably even both.

L.A. Noire Team’s Next Game is Next Gen

Team Bondi’s next game isn’t for us PS3 or Xbox 360 owners, as they have announced their next game, Whore of the Orient, is heading to the far flung future consoles and PC. I had a few qualms with L.A. Noire, but recognized its strengths enough to be interested in their next title. The website says a “group of Western cops hopelessly trying to keep the lid on and keep the peace,” making it sound a bit like L.A. Noire thematically. Brendan McNamara is once again in charge on this one, but let’s hope he doesn’t act like a complete asshole this time around.

Lollipop Chainsaw Ships 700,000 Units

No one saw this coming. Lollipop Chainsaw, one of my personal favorites from this year, has shipped 700,000 units since launch, which is the company’s highest to date. Since Shadows of the Damned‘s abysmal performance at retail, I was expecting an even less marketable game to do just as poorly, if not worse. Let’s hope this fuels more of Suda 51’s insane game ideas. We all need a good “WTF?” game every once in a while.

Rockstar Released Some Screens for Grand Theft Auto V

We’re supposed to get excited over screens? Well, shit. We did.

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