Platinum Hunt: Ratchet & Clank: Going Commando HD

ratchet platinum
Recommended Guide:
Difficulty: 3.5/10

Collecting stuff and causing big explosions to happen to be a few hobbies of mine. In the digital realm, few actions rustle my jimmies more than a hearty burst of explosive energy and collecting that last doohickey in order to achieve that last whatchamacallit. Ratchet & Clank: Going Commando HD was built on these core tenets and getting that coveted Platinum Trophy was an achievement that didn’t even need to beg for attention. It just melded so smoothly with the gameplay.

As with the first Ratchet & Clank, I had basically gotten the “Platinum Trophy” plenty of times except with an intrinsic reward instead of worthless digital extrinsic ones. Back in the PS2 days, that’s all we had.

If you’ve collected the skill points, you basically know what to do. These hidden optional tasks make for a great checklist and change it up from the normal, more generic lists, something other games should take note of. Yes, I like getting “X amount of kills” or doing “all of the Y” but sometimes one-off objectives are fun trophies in their own right.

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Yup. Same as all the other Ratchet Platinum Trophies.

Besides skill points, naturally feeding that urge to buy and upgrade everything will yield a Platinum pretty quickly. Collecting Platinum Bolts, buying all of the weapons and armor, and finding all the Nanotech upgrades round out the list rather nicely. If you’re like me and love upgrading anything with an experience bar, (and since RPGs are in everything now, that probably means you too) most of this will come naturally without much grinding.

Ratchet games have always been about collecting everything and the list reflects that well and has the addictive gameplay to back it up. Some games artificially inject replayability through trophies while Ratchet has always been the opposite. You grind because you want and because it doesn’t feel like a waste of time. The trophies are just a nice bonus in this case.

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